Roller Derby Glossary
Below, you’ll find common flat track roller derby terms. If you hear a term that isn’t listed here, let us know—we’ll add it!
A
- Apex Jump – A move where a skater jumps over the inside line of the track, usually at a curve, to pass opponents.
- Alt – A skater who steps in as captain if the captain is unavailable.
- Anti-Derby – Skating in the opposite direction of gameplay (clockwise).
B
- Back Block – An illegal hit to an opponent’s back, resulting in a penalty.
- Banked Track – A slanted oval track used in older forms of roller derby. Most
modern games are played on flat tracks. - Bearings – Components inside the wheels that allow smooth rolling.
- Bench Coach – A Non-Skating Official (NSO) who communicates strategy offtrack.
- Bin – Slang for the penalty box.
- Blocker – One of four defensive skaters per team who form the pack and try to
stop the opposing jammer while assisting their own. - Blocking – Legal movements used to impede or stop an opponent, including
body contact, positioning, and footwork. - Blocking Zones – Legal areas of the body used to block an opponent (e.g.,
shoulders, hips, torso). - Bout – A sanctioned roller derby game.
- Boutfit – A bout uniform, distinct from scrim tops (see Scrim and Scrim Top).
- Brace – A skater who supports teammates, often facing anti-derby (clockwise).
C
- Captain – The official leader of a team.
- Clockwise/Directional – An illegal hit pushing a skater in the anti-derby
(clockwise) direction. - Contact Zones – Legal areas of the body where a skater can receive a hit.
- Counter–Block – Bracing against an incoming block to stay upright or maintain
position. - Cut Track – An illegal move where a skater re-enters the track ahead of
opponents they were behind when they exited.
D
- Derby Direction – The correct gameplay direction (counterclockwise).
- Derby Stop – A quick stop using toe stops.
- Destruction – An illegal move intentionally breaking up the pack formation.
- Downed Skater – A skater who has fallen to the ground.
- Durometer – A measurement of wheel hardness, indicated by a number followed
by “A” (e.g., 88A, 93A). Lower numbers provide more grip, while higher numbers
slide more.
E
F
- Fall Small – A safety technique where skaters tuck in arms and legs to avoid tripping others.
- Footwork – Controlled movement used for agility and positioning.
- Forearms – An illegal hit using forearms, resulting in a penalty.
- Fresh Meat – Old term for a new skater (now “New Skater” or “Rookie”).
- Five Seconds – Warning before the jam starts.
G
- Grip – How well a wheel sticks to the floor. Softer wheels have more grip; harder wheels slide more.
H
- Helmet Cover (“Panty”) – A cloth cover worn over a skater’s helmet indicating their role: a star for the jammer, a stripe for the pivot.
- High Block – An illegal hit above the collarbone.
- Hockey Stop – A quick 90° stop
I
- Illegal Contact – Contact before the whistle or out of bounds.
- Illegal Position – Includes destruction, skating out of bounds, failure to reform,
or failure to yield. - Illegal Procedure – Not completing a star pass correctly.
- Insubordination – Misconduct or failure to follow referee instructions.
- Inside Line – The innermost boundary of the track.
- Interference – Actions that delay gameplay.
J
- Jam – A period of play lasting up to two minutes.
- Jam Line – The start line where jammers position themselves.
- Juke/Juking – Quick, agile movements to avoid hits.
K
L
- Lead Jammer – The first jammer to legally pass the pack on the initial pass, gaining the ability to call off the jam early.
- Low Block – An illegal hit to an opponent’s legs or feet, causing them to fall.
- LUM (Lineup Manager) – An NSO who indicates which jammer and blockers are
in the next jam.
M
- Misconduct – Insubordination or other serious rule violations.
- MRDA (Men’s Roller Derby Association) – The governing body for men’s flat
track roller derby. - Multiplayer Block – An illegal move where two skaters link arms, preventing
opponents from passing.
N
- No Pack – An illegal situation where blockers are too spread out.
- No Points / No Penalty – When an illegal action occurs but does not impact
gameplay, no penalty is issued. - NSO (Non-Skating Official) – A game official who does not skate.
O
- Out of Bounds – A skater who has gone outside the track boundary.
- Out of Play – A blocker more than 20 feet from the pack who cannot legally
engage. - Official Review – A request by the bench coach for referees to review a call.
- Official Timeout – A timeout called by officials.
P
- Pack – The largest group of blockers skating together. Jammers are not part of the pack.
- Penalty – A 30-second time penalty for an illegal action.
- Penalty Box – The designated area where skaters serve penalties.
- Pivot – A blocker wearing a striped helmet cover who may take over as jammer
via a star pass. - Pivot Line – A secondary start line for pivots.
- Plow Stop – A stopping technique using inward-pointed toes and outward heels.
Q
- Quad Skates – Traditional roller skates with four wheels arranged in a two-by-two configuration.
R
- Referee – A skating official who enforces game rules.
- Roller Derby – A full-contact team sport on quad skates emphasizing strategy,
endurance, and agility.
S
- Scrim – A friendly, non-sanctioned game.
- Scrim Top – A practice uniform, typically black and white.
- Stop Block – An illegal block that halts gameplay.
- Suicide Stop – A quick stop using toe stops while transitioning backward.
T
- Toe Stops – Components at the front of skates used for stopping and quick movement.
- Transition – A technique for switching between forward and backward skating.
- Team Timeout – A timeout called by a bench coach.
U
V
W
- WFTDA (Women’s Flat Track Derby Association) – The governing body for women’s flat track roller derby.
X
Y
Z
- Zebra – Slang for referees (due to their black-and-white uniforms).